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Forstbite

Frostbite is a stylized, real-time environment showcasing a frozen wasteland developed from the ground up as a solo project in Unity. To deviate from traditional, muted winter aesthetics, the level features an intentionally vivid, high-saturation color palette and custom-authored textures designed to mimic a bold comic book illustration style. Acting as both the sole environment and VFX artist, I modeled the stylized architectural elements and organic props, established the unique hand-drawn surface work, and created all custom visual effects—including the crackling campfire and falling snow—to bring this vibrant, graphic world to life.

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