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Cathedral

This Gothic cathedral interior is a real-time environment built completely from the ground up as a solo project in Unity, focusing on realistic architecture and an eerie, solemn atmosphere. As the sole artist, I modeled the soaring vaulted ceilings, stone columns, patterned flooring, and rows of candle racks, prioritizing clean geometry to establish a grand sense of scale. I authored custom textures for the brickwork, stained glass, and aged iron to ground the space in a gritty, historical realism. Finally, I leveraged Unity’s lighting engine to create an unsettling, dramatic contrast, casting the massive hall into deep shadows while using a powerful, dust-mote filled god ray and the warm, flickering glow of dozens of candles to heighten the scene's ominous and haunting mood.

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