top of page

The Tomb

This stylized 3D Egyptian tomb interior was developed completely from scratch as a solo project, showcasing a comprehensive asset-to-engine workflow in Unity. Acting as the sole environment artist, I designed and modeled the entire architectural layout—including the massive decorative columns, detailed prop assets, and a central pharaoh shrine—focusing on clean geometry and strong silhouettes. I authored custom textures featuring rich jewel tones, painted ceiling motifs, and polished gold trim to establish a pristine, regal atmosphere rather than a typical ruined aesthetic. Finally, I integrated the assets within Unity, utilizing atmospheric volumetric light rays, particle dust effects, and dynamic fire sources to create a compelling sense of depth and cinematic mood.

egypt (1).jpg
e5.jpg
e1.jpg
e2.jpg
e3.jpg
bottom of page