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The Tomb
This stylized 3D Egyptian tomb interior was developed completely from scratch as a solo project, showcasing a comprehensive asset-to-engine workflow in Unity. Acting as the sole environment artist, I designed and modeled the entire architectural layout—including the massive decorative columns, detailed prop assets, and a central pharaoh shrine—focusing on clean geometry and strong silhouettes. I authored custom textures featuring rich jewel tones, painted ceiling motifs, and polished gold trim to establish a pristine, regal atmosphere rather than a typical ruined aesthetic. Finally, I integrated the assets within Unity, utilizing atmospheric volumetric light rays, particle dust effects, and dynamic fire sources to create a compelling sense of depth and cinematic mood.
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